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Ok, this time I'm pretty sure it's a bug. XD

Several tiles had no matches on the board at all.

Version 1.1, Daily layout, Pup, first attempt (later attempts seemed to be fine). Noticed it early on. I didn't use shake shuffle.

Granted, this is the first time I've noticed this in over 26 hours of gameplay.

I bought Sparrow Solitaire on Catalog and absolutely love it, it’s easily already my most played playdate game. It’s super relaxing to play and the amount of detail and polish you’ve put into it is incredible. It’s beautiful to look at and the music is also excellent, and the number of settings you give the player is super impressive.

My one request (and I totally understand that it’s probably not feasible) would be the option to restart a problem with the same tile arrangement on failure. I think that after an attempt goes wrong, it would be really satisfying to tackle the same problem again and solve it the second time. I don’t know how that would affect the scoring system, I’m guessing there would be a large penalty or possibly a 0 score but I’m more motivated than completing the problem than by the score.

I think I found a very subtle bug. In the soundcloud playlist, there's piece called Sunset Overlay, which I've never heard in-game. Checking the game files, it does seem to be there, but it's not in the list when I flick through the music, nor has it ever come up randomly.

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Sunset Overlay is the layout editor music!

Ah, which I've never used! That makes sense. Whoops. XD

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An absolutely astonishing thing. It feels *SO* good in the hands. Quite possibly the most feature complete version of mahjong I've ever played. 

The tweaks made in 1.1 that were showcased on Twitter were enough to make me plonk down the cash via Catalog immediately and I don't regret it one bit.

I've played at least 20 minutes a day since I bought the thing, and don't see that stopping any time soon. 

Hi. Tottally love Sparrow Solitaire and I agree with everyone that said this is the definitive solitaire mahjong version ever!

I think I found a bug on how the game computes the path in Shisen-Sho mode. I was able to spot it in the Phone layout. I have version 1.1. It didn't let me conect these pieces:

And surprisingly it did let me connect these, doing it by passing over tiles in the middle section:

Added the red lines just as reference of one possible path I was expecting it to consider.

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Thank you for the detailed report! Shisen-sho matching has some weirdness especially on layouts that use half-grid spaces, hence why Phone is the only one of those we included. I’ve spent a long time trying to make the matching algorithm both performant and accurate, but in situations like above it can fail. If there’s a 1.2 version I’ll examine this example, but can’t promise it will be fixed (I think a little bit of rare inaccuracy on this layout is okay if it can be performant and work on every other layout).

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1.1 manages to makes the game feel even more polished. All the little added animations and visual touches are very rewarding. My go to game for the Playdate. Congratulations on a future classic of the platform.

I have one tiny suggestion, which you guys probably have thought about and decided against for reasons I am unaware of. So apologies if this is moot. The zoom with the crank seems to trigger when the crank reaches a certain angle. The issue I have with this is that if you leave the crank there then it’s sitting very close to the trigger point and you can accidentally knock it out of zoom, or vice versa. I wonder if you should instead reset the trigger point when the crank stops, so that you always have to travel a quarter or a circle, or whatever it is, to actually trigger the zoom. I may be very wrong about that though, and it’s not something of real importance, but I thought I’d mention it. 

Thanks so much for the kind words! That’s a really good observation and suggestion. We will put it on the list of changes for a future revision. We did put in place a way to avoid triggering zoom as you docked the crank, so any zoom triggering adjustment would have to work alongside that.

Ah yes I suspected that the change would affect other things I didn’t  realize, as it’s often the case. Won’t prevent me from enjoying the game in the meantime ;)

In play-testing I actually found myself taking advantage of the trigger point to quickly toggle zoom states. Every 72 degrees is a zoom point. I liked to use small nudges of my right hand ring and pinky fingers to toggle zoom. Anyway, that’s why I left it like that. I can see the benefit of your suggestion too and will consider it if there’s another patch.

Have you tried any of the other zoom options like B button or always on?

Yes I tried other options. I find constant zoom a bit slow because you don’t see the whole layout obviously. The B button is not my favorite for zoom because it already does the shortcut to free tiles so I tend to tap the zoom by accident. I can see how you could use the zoom crank to your advantage like you do but it’s a bit tricky if you don’t have a lot of play time. Maybe I’ll get used to it. To be fair, I find the Playdate poorly designed from an ergonomic standpoint,  so there may not be a perfect solution. 

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Ah, I found a bug. When a level starts, if you press the home button and go to the options menu while the tiles are still arriving on the screen, the timer never starts, and you can finish the game with a time of zero seconds, maxing your score.

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Hey thanks for reporting that! We already have a fix ready in v1.1 which should be out soon.

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Weirdly, it was the fact that there's a sitelen pona tileset that made me go "Ok, what is Mahjong, and will I enjoy it enough to get this game?" And it was worth it! pona mute a!

It makes me very happy that you found it! nasa pona!

Hi! Where is the high resolution wave image to use as wallpaper?  I saw in Art post-mortem the link was here but I'm not seeing it.  Thanks... its a beautiful image!

At the top of the main itch page, you should see a banner saying “You own this game” with a download button. Click that and it will take you to the downloads section with the high res image.

Ah, I bought this game on the playdate catalogue. Do those people not have access to it?

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There’s unfortunately no easy way to give Catalog owners access to additional files. But you can email us at hello@sparrowsolitaire.com with a picture of your purchase receipt and we’ll make sure you get it!

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the full release is incredible!! Truly one of the best games on Playdate and bound to be one of my most played games on any system. Great work! 😄 

Thanks, and for all your suggestions! It really is something, we are super proud of it. Hoping you have much fun with the game, maybe we will see you in the high scores? :)

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This might be too late to implement as a feature, but being able to use the crank to rewind moves would be awesome! Fantastic game - can’t wait for the full release and the ability to make only solvable layouts 🙌 

also, if there is a way to make it more clear how many layers deep a stack is - that would be incredible! Sometimes I think there’s a tile underneath only to realize it was the bottom tile, or think that the stack is 2 tiles tall when in fact it’s 3 tiles tall 

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This is great! A suggestion FWIW: make the double-size view a remembered setting? I can't make out the different tiles unless I use double-size and choose the Sports theme. Then it's nicely visible!

Failing that, there's some strangeness with using the crank to set double-size: when you go to stow the crank again (to get it out of the way) sometimes it reverts back to 1x. Sometimes not. I think because the 1x/2x cutoff angle is (sometimes?) right at the o° docking angle. Maybe that 1x/2x threshold could be at some other angle (45°? 90°?) so that re-docking doesn't interfere.

Looking forward to the final release!

Thank you for the suggestions! Good idea about the crank thresholds. And I’ll see about making the 2x zoom a locked setting, but it would have to play nicely with the various menus that force the display back to its non-scaled setting. One feature in the final release is an option to use the B-button to toggle zoom (instead of deselecting the last tile), which should also make it easier to quickly zoom in/out.

Cool, that B-toggle would be nice too!

I can see how a stored setting would have to toggle back to 1x for the UI/menus. Maybe it could auto-return to 2x, but not a big deal if it doesn't.

This is a really wonderful version of Mahjong! The art really pops and the sound effects and game feel are nice. When are you releasing the full version???

Thank you! If all goes well the full release will be out within the next month or two.

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Awesome to hear, keep up the good work! I play this really often

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Full version is OUT NOW! Have fun with it.

Wonderful! I'm stoked! I'm having a bit of trouble figuring out how to download the full version for free since I'm I bought the pre-release. Is that still an option?

At the top of the page you should see a banner saying “You own this game” with a download button. Click that and it should take you to the available download for v1.0.

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this game, and my PlayDate– instant chill-out time anywhere. worth every penny even in early access. makes me feel like I am 12 years old sitting at a Macintosh SE somehow.

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As somebody who still loves to use System 7 (on a Macintosh Classic and also on an iPad Pro) this comment has made my day. Exactly the vibe I was going for visually.

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Thanks for the note that v1 was out. Hey, you should get this in the PlayDate “Catalog”. It is absolutely worthy.

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Already done 🙂! https://play.date/games/sparrow-solitaire/

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I keep returning to this game. Its stellar. I consider it one of the best for the platform.

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Thank you very much. Comments like this make it all worthwhile!

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I finally picked this up today and I’m honestly delighted! Such a beautiful and impressively full-featured solitaire game - I can’t wait for the full release!

Not long, it’s almost there :)

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So I'm on my lunch break today, trying to clear the bridge layout after 39 straight losses. Getting closer and closer to the end, I'm sure I've made a bad match and it'll be loss 40. But probably about 5 matches from the end, I could see that I'd won. That was such a huge rush for me.

I've been playing Sparrow Solitaire on my lunch breaks the last few weeks and I have to say this is the perfect playdate game for quick gameplay sessions. If you like puzzle games, definitely give this a go. It is well worth $8 and it will be well worth $10. If you don't mind a game where you can make a mistake in the first few moves that will absolutely doom you later on, pick this one up! I have logged 21 hours of game time on Sparrow Solitaire and I am nowhere near done yet.

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I just have to comment on how absolutely delightful this game is. You can feel the love and care the creators put into it - it is very, very polished. This is far and away the game I’ve spent the most time with on my Playdate so far!

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Where I find the demo ?

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We won’t have the free demo until the full game releases, so you’ll have to wait until then if you are unsure about purchasing now.

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Love this game. Easily one of the most beautiful games on the playdate

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Great Job. I really appreciate your attention to detail. Using the crank to switch between available tiles is surprisingly useful. I like how it gives some minor assistance whenever you want it without having to switch on the option for available tiles only. This has been a daily go-to for me. Keep up the good work!

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Beautiful app, thanks for putting so much love into the details - I'm really enjoying the entire experience.

One tiny request/bit-of-feedback: when deciding on a background or an audio track, I'd love a mode for each called auto (or random) which greets me with something different every time I load into a new game.

Looking forward to any updates!

Thank you! And that's a great idea, I'll have that for the final game.

Hey Seth, I decided to implement this feature sooner. In the latest v0.4 update there's now an 'auto-select' option that lets you do this! Let me know what you think.

Just gave it a shot — exactly what I was hoping for! Thanks for the quick implementation, I was happy to hear about it. Keep up the great work!

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This is wonderful! Majong would seem impossible to pull off on such a limited screen, but this really takes advantage of that screen's strengths and pulls it off with aplomb. Glad I bought it.

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Thanks so much for the kind words! I spent lots of time in the early days making sure the tiles and layout could be represented well on the screen. That effort really paid off and was the foundation for everything else. Enjoy the game and look forward to all the updates!

I published a devlog about tile design. https://vogelscript.itch.io/sparrow-solitaire/devlog/407578/the-art-of-designing-tile-sets